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A valid unfinished request can pay its reward, while a rejected gift returns as world loot.","status":"operative-rule","language":"en","fields":{"allJobsKey":"*all*","fallbackTossVelocity":[0,0,0],"loyaltyMaximumLevel":4,"loyaltyThreshold":"100f * MathF.Pow(2f, level)","requestExcludedStatuses":["None","PlayerHasFinishedRequest"],"requestRewardAmount":1,"sameWorldTossSpeed":135,"trainingCap":"JobData.MaxLevelUpgradeSteps[^1]","trainingExperience":"unchanged","trainingInitialLevel":1},"conditions":["Inventory, slot index, item and citizen must resolve and TryExpendItem must succeed. The source item quantity is spent before request and gift-result handling.","An active request needs a nonempty ID, a status other than None or Finished, a valid request row and an exact ItemId match. It spawns one reward item and changes to Finished before GetResultForItem returns.","A Bad result spawns RemoveAmount items into the world and returns before applying hunger, loyalty, aura or training; this does not restore the original inventory slot.","Toss position is the citizen entity position only when it exists in the player's world, with safely normalized player-minus-citizen velocity times 135. Otherwise it uses player position and zero velocity.","Accepted results apply NewHunger, nonzero LoyaltyGain, the selected aura and the single job or every JobData key. The food helper itself updates FoodEatenToday and healing.","Training changes the level once by the supplied effect, without multiplying it by gift stack size; it uses the job's final upgrade cap, not the current building rank cap. The stored experience is not reset.","Gift consumable aura/training fields can still be populated when the request has consumed the remaining gift amount; retain the helper's order rather than assuming a zero remainder cancels those fields.","AddLoyalty adds the event amount, traverses native level thresholds and then applies its lower-level clamp and level-four/remainder-zero cap. A level change removes the first case-insensitive favour instance aura and adds the appropriate loyalty aura.","AddCitizenAura replaces the first existing aura with the same nonempty case-insensitive InstanceTypeId. It does not remove every duplicate in an arbitrary imported state."],"unknowns":["The item, amount, request state, current stats, loyalty, job levels and existing aura instances are required.","The native negative-loyalty loop runs before its lower-level clamp; this declaration does not invent a terminating clamp for every malformed, nonfinite or excessively negative input.","A successful request or gift does not prove the world loot has been 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A request uses one item before ordinary gift and food arithmetic.","status":"operative-rule","language":"en","fields":{"consumableLoyalty":"CitizenConsumable.LoyaltyGain * remainingAmount, added without those multipliers","foodAdded":"remainingAmount * max(0.5, FoodAmount)","foodToday":"min(Citizen_FoodCost, oldFoodToday + foodAdded)","newHunger":"0 when fully fed; otherwise oldHunger / (1 - oldFoodToday/foodCost) * (1 - newFoodToday/foodCost)","ordinaryGiftBase":"nonstackable tradable item: Price / 10; otherwise a matching special-good value; otherwise 0","ordinaryGiftLoyalty":"base * Citizen_LoyaltyGain * WorldStats_CitizenGiftingModifier * remainingAmount","remainingAmount":"fulfilled request ? amount - 1 : amount","requestLoyalty":"request.LoyaltyGain * Citizen_LoyaltyGain * WorldStats_CitizenGiftingModifier"},"conditions":["A fulfilled request initially contributes loyalty and Lovely status; ordinary remaining items are then processed.","Hated items set Bad during background handling; a CitizenConsumable can change Bad back to Ok and supply aura/job-level fields.","Nonstackable tradable-price handling takes precedence over the special-good value in GetDefaultLoyaltyResult.","No-consumable, no-request, zero-loyalty results become Bad.","Food arithmetic updates food eaten and invokes healing; the caller applies the returned hunger, loyalty, aura and training outcomes under the existing citizen contract."],"unknowns":["Actual citizen background, request, hunger/food consumed today, effective stats, item data and amount are required.","A universal best gift or measured loyalty gain is not inferred from an item price alone."],"questions":[{"id":"Q07","href":"/api/player-answers?question=Q07&locale=ja_JP"},{"id":"Q08","href":"/api/player-answers?question=Q08&locale=ja_JP"}],"relatedRules":[{"id":"mechanic:citizens:gift_application","href":"/api/player-answers?rule=mechanic%3Acitizens%3Agift_application&locale=ja_JP"},{"id":"mechanic:food:consumable_values","href":"/api/player-answers?rule=mechanic%3Afood%3Aconsumable_values&locale=ja_JP"}],"entities":[{"entity":"citizen_aura:gift:0","kind":"citizen_aura","name":"よい贈り物","href":"/ja/世界の手帳/効果/よい贈り物","apiHref":"/api/page?path=%2Fja%2F%E4%B8%96%E7%95%8C%E3%81%AE%E6%89%8B%E5%B8%B3%2F%E5%8A%B9%E6%9E%9C%2F%E3%82%88%E3%81%84%E8%B4%88%E3%82%8A%E7%89%A9","answersHref":"/api/player-answers?entity=citizen_aura%3Agift%3A0&locale=ja_JP","role":"applies-to"},{"entity":"citizen_aura:gift:1","kind":"citizen_aura","name":"素晴らしい贈り物","href":"/ja/世界の手帳/効果/素晴らしい贈り物","apiHref":"/api/page?path=%2Fja%2F%E4%B8%96%E7%95%8C%E3%81%AE%E6%89%8B%E5%B8%B3%2F%E5%8A%B9%E6%9E%9C%2F%E7%B4%A0%E6%99%B4%E3%82%89%E3%81%97%E3%81%84%E8%B4%88%E3%82%8A%E7%89%A9","answersHref":"/api/player-answers?entity=citizen_aura%3Agift%3A1&locale=ja_JP","role":"applies-to"},{"entity":"citizen_aura:gift:2","kind":"citizen_aura","name":"美しい贈り物","href":"/ja/世界の手帳/効果/美しい贈り物","apiHref":"/api/page?path=%2Fja%2F%E4%B8%96%E7%95%8C%E3%81%AE%E6%89%8B%E5%B8%B3%2F%E5%8A%B9%E6%9E%9C%2F%E7%BE%8E%E3%81%97%E3%81%84%E8%B4%88%E3%82%8A%E7%89%A9","answersHref":"/api/player-answers?entity=citizen_aura%3Agift%3A2&locale=ja_JP","role":"applies-to"},{"entity":"citizen_aura:gift:bad","kind":"citizen_aura","name":"敵意をあおる贈り物","href":"/ja/世界の手帳/効果/敵意をあおる贈り物","apiHref":"/api/page?path=%2Fja%2F%E4%B8%96%E7%95%8C%E3%81%AE%E6%89%8B%E5%B8%B3%2F%E5%8A%B9%E6%9E%9C%2F%E6%95%B5%E6%84%8F%E3%82%92%E3%81%82%E3%81%8A%E3%82%8B%E8%B4%88%E3%82%8A%E7%89%A9","answersHref":"/api/player-answers?entity=citizen_aura%3Agift%3Abad&locale=ja_JP","role":"applies-to"},{"entity":"citizen_aura:gift:food_cost_reduction","kind":"citizen_aura","name":"満腹","href":"/ja/世界の手帳/効果/満腹-b0882ff8","apiHref":"/api/page?path=%2Fja%2F%E4%B8%96%E7%95%8C%E3%81%AE%E6%89%8B%E5%B8%B3%2F%E5%8A%B9%E6%9E%9C%2F%E6%BA%80%E8%85%B9-b0882ff8","answersHref":"/api/player-answers?entity=citizen_aura%3Agift%3Afood_cost_reduction&locale=ja_JP","role":"applies-to"},{"entity":"item:food:beer","kind":"item","name":"ビール","href":"/ja/データベース/アイテム/ビール","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%83%93%E3%83%BC%E3%83%AB","answersHref":"/api/player-answers?entity=item%3Afood%3Abeer&locale=ja_JP","role":"applies-to"},{"entity":"item:food:mead","kind":"item","name":"蜂蜜酒","href":"/ja/データベース/アイテム/蜂蜜酒","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E8%9C%82%E8%9C%9C%E9%85%92","answersHref":"/api/player-answers?entity=item%3Afood%3Amead&locale=ja_JP","role":"applies-to"},{"entity":"item:food:piracium","kind":"item","name":"ピラキウム","href":"/ja/データベース/アイテム/ピラキウム","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%83%94%E3%83%A9%E3%82%AD%E3%82%A6%E3%83%A0","answersHref":"/api/player-answers?entity=item%3Afood%3Apiracium&locale=ja_JP","role":"applies-to"},{"entity":"item:food:wine","kind":"item","name":"ワイン","href":"/ja/データベース/アイテム/ワイン","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%83%AF%E3%82%A4%E3%83%B3","answersHref":"/api/player-answers?entity=item%3Afood%3Awine&locale=ja_JP","role":"applies-to"},{"entity":"item:gem:amethyst","kind":"item","name":"アメジスト","href":"/ja/データベース/アイテム/アメジスト","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%82%A2%E3%83%A1%E3%82%B8%E3%82%B9%E3%83%88","answersHref":"/api/player-answers?entity=item%3Agem%3Aamethyst&locale=ja_JP","role":"applies-to"},{"entity":"item:gem:diamond","kind":"item","name":"ダイヤモンド","href":"/ja/データベース/アイテム/ダイヤモンド","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%83%80%E3%82%A4%E3%83%A4%E3%83%A2%E3%83%B3%E3%83%89","answersHref":"/api/player-answers?entity=item%3Agem%3Adiamond&locale=ja_JP","role":"applies-to"},{"entity":"item:gem:emerald","kind":"item","name":"エメラルド","href":"/ja/データベース/アイテム/エメラルド","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%82%A8%E3%83%A1%E3%83%A9%E3%83%AB%E3%83%89","answersHref":"/api/player-answers?entity=item%3Agem%3Aemerald&locale=ja_JP","role":"applies-to"},{"entity":"item:gem:ruby","kind":"item","name":"ルビー","href":"/ja/データベース/アイテム/ルビー","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%83%AB%E3%83%93%E3%83%BC","answersHref":"/api/player-answers?entity=item%3Agem%3Aruby&locale=ja_JP","role":"applies-to"},{"entity":"item:gem:sapphire","kind":"item","name":"サファイア","href":"/ja/データベース/アイテム/サファイア","apiHref":"/api/page?path=%2Fja%2F%E3%83%87%E3%83%BC%E3%82%BF%E3%83%99%E3%83%BC%E3%82%B9%2F%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%2F%E3%82%B5%E3%83%95%E3%82%A1%E3%82%A4%E3%82%A2","answersHref":"/api/player-answers?entity=item%3Agem%3Asapphire&locale=ja_JP","role":"applies-to"}],"href":"/api/player-answers?rule=mechanic%3Acitizens%3Agift_result&locale=ja_JP"},{"id":"mechanic:citizens:stat_application","title":"Citizen stat composition, hunger and happiness","statement":"Citizen hunger and happiness contribute to named modifier fields; the final stat calculation adds multiplier contributions to one before multiplying the combined base and bonuses.","status":"operative-rule","language":"en","fields":{"aggregates":{"A":"sum(Additive)","AM":"1 + sum(AdditiveMultiplier)","BM":"sum(BaseMultiplier)","BonusM":"1 + sum(BonusMultiplier)","M":"1 + sum(Multiplier)"},"applicationOrder":["reset modifiers","building modifiers","refresh town auras when a town resolves","citizen auras","global citizen auras","hunger modifiers","happiness modifiers from the then-calculated happiness"],"happinessMultiplierContribution":{"atLeastOne":"Lerp(0.03f, 3f, h / 100f)","fromZeroBelowOne":0,"negative":"Lerp(-0.02f, -0.99f, -h / 100f)"},"hungerBrackets":[{"condition":"h >= 1","efficiencyMultiplier":-1,"happinessAdditive":-10,"loyaltyGainAdditive":-1},{"condition":"h > 0.75","efficiencyMultiplier":-0.75,"happinessAdditive":-8,"loyaltyGainAdditive":-0.75},{"condition":"h > 0.5","efficiencyMultiplier":-0.5,"happinessAdditive":-6,"loyaltyGainAdditive":-0.5},{"condition":"h > 0.25","efficiencyMultiplier":-0.25,"happinessAdditive":-4,"loyaltyGainAdditive":-0.15},{"condition":"h > 0.1","efficiencyMultiplier":-0.1,"happinessAdditive":-2,"loyaltyGainAdditive":-0.05},{"condition":"h > 0.05","efficiencyMultiplier":-0.05,"happinessAdditive":-1,"loyaltyGainAdditive":0}],"statFormula":"clamp((BaseValue + (A * AM + BaseValue * BM) * BonusM) * M, MinValue, MaxValue)"},"conditions":["Choose one hunger bracket in descending order; at or below 0.05 there is no hunger modifier. The loyalty field is an Additive contribution to Citizen_LoyaltyGain, not a subtraction from stored loyalty.","Both happiness branches affect Citizen_Efficiency and Citizen_Expertise. Their Lerp input is not independently clamped by CitizenHelper.","An efficiency Multiplier contribution of -0.5 reduces the aggregate M by 0.5; it does not multiply efficiency by negative one half.","Stat.Recalculate uses native binary32 operation order, then MathF.Max(MathF.Min(MaxValue, y), MinValue). Bounds and the initial base come from native StatDescription.","Adding building stats copies their modifiers, not an arbitrary replacement of the citizen's base value.","StatsBaseMethods.Get creates a missing stat using its native description default. It is not equivalent to an unknown value of zero."],"unknowns":["The citizen's base description, aura rows, building/town/global modifiers and current hunger are required for a numeric result.","Current aura state and effective stat totals are player-state inputs. Unknown values must remain 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