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The production acquisition index has no listed positive marble source.","status":"proven-absence","language":"en","fields":{"defaultBody":"doodad:1493c15f-770d-4d03-83d7-b05afcc5744b","legacyControllerReferenceSubset":{"bindings":62,"templatePlacements":711},"listedAcquisitionEntries":0,"parameterFields":"RocksMin and RocksMax are read but not used by ResourceAmount","registeredControllerBindings":86,"resource":"construction_resource:resource:marble","resourceAmount":0,"resourceGuids":null,"rocksAmount":0,"templatePlacements":1796,"uses":{"constructionRequirements":10,"furnitureRequirements":38,"workRecipeInputs":2},"veinController":"ServerMarbleVeinController"},"conditions":["ServerMarbleVeinController.OnKilled calls the zero-yield base path and can clear a Ruin structure tile; that change does not grant marble.","The resource's name, ancient-ruin description, physical body and numerous placed vein objects do not change the zero return values.","Existing road, wall, workplace upgrade and furniture uses remain in the table; registered requirements are not evidence of a fresh source.","Material refunds from previously constructed content require the corresponding existing construction state and are not a new mining source."],"unknowns":["This is a bounded held-source absence of the reviewed positive acquisition path, not a claim about all possible player saves, cheats, preexisting stock or newer builds."],"questions":[{"id":"Q12","href":"/api/player-answers?question=Q12&locale=th_TH"},{"id":"Q16","href":"/api/player-answers?question=Q16&locale=th_TH"}],"relatedRules":[{"id":"mechanic:construction:materials_and_completion","href":"/api/player-answers?rule=mechanic%3Aconstruction%3Amaterials_and_completion&locale=th_TH"},{"id":"mechanic:items:material_path_index","href":"/api/player-answers?rule=mechanic%3Aitems%3Amaterial_path_index&locale=th_TH"},{"id":"mechanic:materials:manual_gathering","href":"/api/player-answers?rule=mechanic%3Amaterials%3Amanual_gathering&locale=th_TH"},{"id":"mechanic:materials:quarry_outputs","href":"/api/player-answers?rule=mechanic%3Amaterials%3Aquarry_outputs&locale=th_TH"},{"id":"mechanic:materials:sculptor","href":"/api/player-answers?rule=mechanic%3Amaterials%3Asculptor&locale=th_TH"}],"entities":[{"entity":"construction_resource:resource:marble","kind":"construction_resource","name":"หินอ่อน","href":"/th/ฐานข-อม-ล/ว-สด/ห-นอ-อน","apiHref":"/api/page?path=%2Fth%2F%E0%B8%90%E0%B8%B2%E0%B8%99%E0%B8%82-%E0%B8%AD%E0%B8%A1-%E0%B8%A5%2F%E0%B8%A7-%E0%B8%AA%E0%B8%94%2F%E0%B8%AB-%E0%B8%99%E0%B8%AD-%E0%B8%AD%E0%B8%99","answersHref":"/api/player-answers?entity=construction_resource%3Aresource%3Amarble&locale=th_TH","role":"applies-to"},{"entity":"construction_resource:resource:marble","kind":"construction_resource","name":"หินอ่อน","href":"/th/ฐานข-อม-ล/ว-สด/ห-นอ-อน","apiHref":"/api/page?path=%2Fth%2F%E0%B8%90%E0%B8%B2%E0%B8%99%E0%B8%82-%E0%B8%AD%E0%B8%A1-%E0%B8%A5%2F%E0%B8%A7-%E0%B8%AA%E0%B8%94%2F%E0%B8%AB-%E0%B8%99%E0%B8%AD-%E0%B8%AD%E0%B8%99","answersHref":"/api/player-answers?entity=construction_resource%3Aresource%3Amarble&locale=th_TH","role":"references"}],"href":"/api/player-answers?rule=mechanic%3Amaterials%3Amarble_zero_yield&locale=th_TH"},{"id":"mechanic:materials:resource_drop_limits","title":"Loose resource drops require a native body","statement":"Dropping a resource store as loose entities only creates resources with a registered non-null DefaultBaseGuid. Ash, clay and concrete have no such loose body, so this fallback does not reconstruct their filled buckets.","status":"operative-rule","language":"en","fields":{"bucketAlternative":"the separate bucket parameter and contents path","dropAndDelete":"DropStorageAndDelete calls the loose-drop helper and then removes the resource store","looseSpawnRequirement":"registered construction resource and DefaultBaseGuid.HasValue","noLooseBody":["resource:ash","resource:clay","resource:concrete"]},"conditions":["A resource's null default body is not proof that it cannot exist in a filled bucket or travel as a resource balance.","Trade cancellation retains its existing phase-specific routing, retries and final fallback; if it reaches a loose-drop-and-delete path, a null-body resource has no reconstructed loose item.","Construction refunds likewise only spawn material definitions with a non-null body and follow the native predecessor chain."],"unknowns":["Actual cancellation phase, route failure count, retained contents, surviving endpoints and active construction state are live inputs.","This contract does not claim that every cancellation loses cargo or that an unobserved save can be recovered."],"questions":[{"id":"Q12","href":"/api/player-answers?question=Q12&locale=th_TH"},{"id":"Q16","href":"/api/player-answers?question=Q16&locale=th_TH"},{"id":"Q17","href":"/api/player-answers?question=Q17&locale=th_TH"}],"relatedRules":[{"id":"mechanic:materials:ash_route","href":"/api/player-answers?rule=mechanic%3Amaterials%3Aash_route&locale=th_TH"},{"id":"mechanic:materials:bucket_gathering","href":"/api/player-answers?rule=mechanic%3Amaterials%3Abucket_gathering&locale=th_TH"},{"id":"mechanic:trade:cancellation","href":"/api/player-answers?rule=mechanic%3Atrade%3Acancellation&locale=th_TH"}],"entities":[{"entity":"construction_resource:resource:ash","kind":"construction_resource","name":"ขี้เถ้า","href":"/th/ฐานข-อม-ล/ว-สด/ข-เถ-า","apiHref":"/api/page?path=%2Fth%2F%E0%B8%90%E0%B8%B2%E0%B8%99%E0%B8%82-%E0%B8%AD%E0%B8%A1-%E0%B8%A5%2F%E0%B8%A7-%E0%B8%AA%E0%B8%94%2F%E0%B8%82-%E0%B9%80%E0%B8%96-%E0%B8%B2","answersHref":"/api/player-answers?entity=construction_resource%3Aresource%3Aash&locale=th_TH","role":"applies-to"},{"entity":"construction_resource:resource:clay","kind":"construction_resource","name":"ดินเหนียว","href":"/th/ฐานข-อม-ล/ว-สด/ด-นเหน-ยว","apiHref":"/api/page?path=%2Fth%2F%E0%B8%90%E0%B8%B2%E0%B8%99%E0%B8%82-%E0%B8%AD%E0%B8%A1-%E0%B8%A5%2F%E0%B8%A7-%E0%B8%AA%E0%B8%94%2F%E0%B8%94-%E0%B8%99%E0%B9%80%E0%B8%AB%E0%B8%99-%E0%B8%A2%E0%B8%A7","answersHref":"/api/player-answers?entity=construction_resource%3Aresource%3Aclay&locale=th_TH","role":"applies-to"},{"entity":"construction_resource:resource:concrete","kind":"construction_resource","name":"คอนกรีต","href":"/th/ฐานข-อม-ล/ว-สด/คอนกร-ต","apiHref":"/api/page?path=%2Fth%2F%E0%B8%90%E0%B8%B2%E0%B8%99%E0%B8%82-%E0%B8%AD%E0%B8%A1-%E0%B8%A5%2F%E0%B8%A7-%E0%B8%AA%E0%B8%94%2F%E0%B8%84%E0%B8%AD%E0%B8%99%E0%B8%81%E0%B8%A3-%E0%B8%95","answersHref":"/api/player-answers?entity=construction_resource%3Aresource%3Aconcrete&locale=th_TH","role":"applies-to"},{"entity":"construction_resource:resource:marble","kind":"construction_resource","name":"หินอ่อน","href":"/th/ฐานข-อม-ล/ว-สด/ห-นอ-อน","apiHref":"/api/page?path=%2Fth%2F%E0%B8%90%E0%B8%B2%E0%B8%99%E0%B8%82-%E0%B8%AD%E0%B8%A1-%E0%B8%A5%2F%E0%B8%A7-%E0%B8%AA%E0%B8%94%2F%E0%B8%AB-%E0%B8%99%E0%B8%AD-%E0%B8%AD%E0%B8%99","answersHref":"/api/player-answers?entity=construction_resource%3Aresource%3Amarble&locale=th_TH","role":"applies-to"}],"href":"/api/player-answers?rule=mechanic%3Amaterials%3Aresource_drop_limits&locale=th_TH"},{"id":"mechanic:materials:sculptor","title":"Sculptor staffing, furniture and material connections","statement":"The Sculptor has one sculptor job slot, a native material-storage proximity requirement and 51 furniture recipes assigned to its building type. 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