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The two normalized hidden test definitions keep that classification.","DecorationsSController registers every building returned by GetBuildingsIntersectingCircleArea without a town filter. Newly created buildings scan existing decorations with the reciprocal rectangle-circle test.","RegisterDecoration stores appeal per decoration instance when the building's appeal channel exists, then registers direct CitizenStatBonuses under the same spawn GUID independently of the appeal channel.","Building appeal sums instance values and caps them with MathF.Min. The helper uses the configured step curve or the native five-entry fallback and the configured happiness-per-step value.","At the default curve and unit step, appeal 6, 16 and 32 contribute happiness 1, 2 and 3 respectively. Those are calculated contributions when the actual appeal reaches those values, not free rank bonuses.","The resulting appeal happiness is an additive Citizen_Happiness modifier. Direct statues add to efficiency/expertise; the existing happiness formula subsequently affects both stats through its separate multiplier contribution.","Removing or upgrading a decoration unregisters the old instance's appeal and direct modifiers, then recomputes affected citizen stats. Registration/load and building-creation paths use the actual native footprint and radius.","Building modifiers are copied into assigned citizens by the existing stat-composition pass. An unrelated nearby citizen does not receive this modifier merely by standing inside the decoration circle."],"unknowns":["Placed decoration instances, building footprint, native appeal cap, configuration/world modifiers and actual citizen-slot assignments are live inputs.","Prototype registration and a stored numeric effect do not by themselves establish an ordinary player unlock or a current active decoration."],"questions":[{"id":"Q07","href":"/api/player-answers?question=Q07&locale=tr_TR"},{"id":"Q08","href":"/api/player-answers?question=Q08&locale=tr_TR"},{"id":"Q09","href":"/api/player-answers?question=Q09&locale=tr_TR"},{"id":"Q19","href":"/api/player-answers?question=Q19&locale=tr_TR"}],"relatedRules":[{"id":"mechanic:citizens:job_assignment","href":"/api/player-answers?rule=mechanic%3Acitizens%3Ajob_assignment&locale=tr_TR"},{"id":"mechanic:citizens:stat_application","href":"/api/player-answers?rule=mechanic%3Acitizens%3Astat_application&locale=tr_TR"},{"id":"mechanic:construction:materials_and_completion","href":"/api/player-answers?rule=mechanic%3Aconstruction%3Amaterials_and_completion&locale=tr_TR"},{"id":"mechanic:construction:placement_flow","href":"/api/player-answers?rule=mechanic%3Aconstruction%3Aplacement_flow&locale=tr_TR"},{"id":"mechanic:workplaces:completion","href":"/api/player-answers?rule=mechanic%3Aworkplaces%3Acompletion&locale=tr_TR"}],"entities":[{"entity":"building:altar:0","kind":"building","name":"Sunak","href":"/tr/dünya-günlüğü/binalar/sunak","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fbinalar%2Fsunak","answersHref":"/api/player-answers?entity=building%3Aaltar%3A0&locale=tr_TR","role":"references"},{"entity":"building:altar:1","kind":"building","name":"Sunak - 2. 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