{"schema":1,"game":"romestead","buildId":"25128773","dataVersion":"361b2d3b6606b011ae7584f4b184be93310f1d9111dabae2c6aac533fc5ada6a","path":"/tr/dünya-günlüğü/patronlar/cyclops-eye","locale":"tr_TR","type":"entity","indexable":false,"canonical":"/tr/d%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC/patronlar/cyclops-eye","title":"cyclops eye (Patronlar) | Romestead","description":"cyclops eye (Patronlar)","entity":{"key":"doodad:a74fcf77-3b0a-42f5-830e-1246eb3b6a2f","kind":"doodad","names":{"cs_CZ":"cyclops eye","de_DE":"cyclops eye","el_GR":"cyclops eye","en":"cyclops eye","es_ES":"cyclops eye","fr_FR":"cyclops eye","hu_HU":"cyclops eye","it_IT":"cyclops eye","ja_JP":"cyclops eye","ko_KR":"cyclops eye","la_LA":"cyclops eye","nl_NL":"cyclops eye","pl_PL":"cyclops eye","pt_BR":"cyclops eye","pt_PT":"cyclops eye","ru_RU":"cyclops eye","sk_SK":"cyclops eye","sv_SE":"cyclops eye","th_TH":"cyclops eye","tr_TR":"cyclops eye","uk_UA":"cyclops eye","zh_CN":"cyclops eye","zh_TW":"cyclops eye"},"descriptions":{"cs_CZ":"","de_DE":"","el_GR":"","en":"","es_ES":"","fr_FR":"","hu_HU":"","it_IT":"","ja_JP":"","ko_KR":"","la_LA":"","nl_NL":"","pl_PL":"","pt_BR":"","pt_PT":"","ru_RU":"","sk_SK":"","sv_SE":"","th_TH":"","tr_TR":"","uk_UA":"","zh_CN":"","zh_TW":""},"image":"/assets/journal/fbb5799679aa0a45164c9296.png","tier":null,"maxStack":null,"availability":"registered","playerPage":true,"nameLocales":["cs_CZ","de_DE","el_GR","en","es_ES","fr_FR","hu_HU","it_IT","ja_JP","ko_KR","la_LA","nl_NL","pl_PL","pt_BR","pt_PT","ru_RU","sk_SK","sv_SE","th_TH","tr_TR","uk_UA","zh_CN","zh_TW"],"paths":{"en":"/world-journal/bosses/cyclops-eye","de_DE":"/de/weltenbuch/bosse/cyclops-eye","fr_FR":"/fr/journal-du-monde/boss/cyclops-eye","es_ES":"/es/diario-del-mundo/jefes/cyclops-eye","it_IT":"/it/diario-del-mondo/boss/cyclops-eye","ru_RU":"/ru/журнал-мира/боссы/cyclops-eye","uk_UA":"/uk/журнал-світу/боси/cyclops-eye","pl_PL":"/pl/dziennik-świata/bossowie/cyclops-eye","cs_CZ":"/cs/deník-světa/bossové/cyclops-eye","sk_SK":"/sk/denník-sveta/bossovia/cyclops-eye","hu_HU":"/hu/világnapló/főellenfelek/cyclops-eye","el_GR":"/el/ημερολόγιο-κόσμου/αρχηγοί/cyclops-eye","nl_NL":"/nl/wereldjournaal/bazen/cyclops-eye","sv_SE":"/sv/världsdagbok/bossar/cyclops-eye","tr_TR":"/tr/dünya-günlüğü/patronlar/cyclops-eye","pt_BR":"/pt-br/diário-do-mundo/chefes/cyclops-eye","pt_PT":"/pt/diário-do-mundo/chefes/cyclops-eye","ja_JP":"/ja/世界の手帳/ボス/cyclops-eye","ko_KR":"/ko/세계-일지/보스/cyclops-eye","zh_CN":"/zh-cn/世界手册/首领/cyclops-eye","zh_TW":"/zh-tw/世界手冊/首領/cyclops-eye","th_TH":"/th/บ-นท-กโลก/บอส/cyclops-eye","la_LA":"/la/liber-mundi/duces/cyclops-eye"}},"articles":[],"answer":{"key":"doodad:a74fcf77-3b0a-42f5-830e-1246eb3b6a2f","clauses":[]},"playerAnswers":{"schema":1,"game":"romestead","buildId":"25128773","dataVersion":"361b2d3b6606b011ae7584f4b184be93310f1d9111dabae2c6aac533fc5ada6a","language":"en","locale":"tr_TR","playerState":"not-observed","selection":{"entity":"doodad:a74fcf77-3b0a-42f5-830e-1246eb3b6a2f"},"owner":{"entity":"doodad:a74fcf77-3b0a-42f5-830e-1246eb3b6a2f","kind":"doodad","name":"cyclops eye","href":"/tr/dünya-günlüğü/patronlar/cyclops-eye","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-eye","answersHref":"/api/player-answers?entity=doodad%3Aa74fcf77-3b0a-42f5-830e-1246eb3b6a2f&locale=tr_TR"},"page":1,"pages":1,"pageSize":20,"total":3,"rows":[{"id":"mechanic:bosses:cyclops_phases","title":"Cyclops arena scaling, phase bars and reset","statement":"Cyclops uses its arena configuration and manual phase bars rather than one linear boss-health total. The eye and body handoff reuses the eye's location identity, while the operative configuration counts logged-in characters.","status":"operative-rule","language":"en","fields":{"ashmenCount":"1 + ceil(n * 4 / 10)","configurationCount":"ServerGameState.LoggedInPlayerCharacters.Count","eyeDamage":{"arenaHandoffStates":[0,2,5],"explosivePotExplosion":"random(99,103)","ordinary":"1 while CurrentPhaseDamage <= 3, else 0","otherExplosiveVfx":"random(9,11)","physicalHealthDamageAfterHandoff":0},"gruntInterval":"8 - int(n / 3)","healthBarState":{"2":"Phase1Health","3":"Phase2Health","4":"Phase3Health","5":"Phase4Health","6":100,"13":100,"other":1},"phaseHealth":{"phase1":"int(100 * ScaleBossHealthNoRounding(n, 2.9, 0.484, 0.07, 0.084))","phase2":"int(0.8 * scaledBase)","phase3":"int(0.4 * scaledBase)","phase4":"int(0.9 * phase1)","phase5Configured":"int(1.0 * scaledBase)"},"resetWithoutTargetSeconds":5,"scaledBase":"ScaleBossHealth(n, 500, 0.6, 0.17, 0.3)","spawnInterval":"ScaleValueDown(n, 4, 0.5, 0.1, 0)","squeezeArmHealth":"Phase5Health per arm"},"conditions":["The first manager call for cyclops_eye uses JoinedPlayers.Count. The body call uses players in the world and bossFightLocationBossId cyclops_eye; Setup independently configures the phase values above.","Damaged starts the inactive arena or adds CurrentPhaseDamage only in states 2 through 6. The field named Phase5Health is not the maximum shown by health-bar state 5.","ValidateSituation skips states 0 and 13, resets when its active fight is missing, and resets after a sustained period without a valid player target.","The death sequence waits 2.4 simulated seconds, creates the chest, marks the fight defeated, then continues cleanup. Reset removes remaining encounter entities while retaining player and grave entities.","The eye's OnDamaged replaces damage with 99..103 for explosive_pot_explosion or 9..11 for other Explosive VFX; ordinary positive damage becomes 1 only while phase damage is <= 3, then zero. It forwards eligible phase damage and clears physical health damage. Gear comparisons must retain these hooks.","In arena state 3 arm damage contributes to arena phase damage. In state 6 each arm instead applies its current squeeze multiplier to its own squeeze damage counter; an arm is dead when that counter reaches Phase5Health. The arm state machine and gradual self-damage remain separate from the arena's displayed 100 maximum."],"unknowns":["Logged-in membership, controller state, phase damage, surviving targets and the active boss-location relationship are needed to reproduce a particular fight."],"questions":[{"id":"Q27","href":"/api/player-answers?question=Q27&locale=tr_TR"},{"id":"Q28","href":"/api/player-answers?question=Q28&locale=tr_TR"}],"relatedRules":[{"id":"mechanic:bosses:health_scaling","href":"/api/player-answers?rule=mechanic%3Abosses%3Ahealth_scaling&locale=tr_TR"},{"id":"mechanic:bosses:lifecycle_and_reset","href":"/api/player-answers?rule=mechanic%3Abosses%3Alifecycle_and_reset&locale=tr_TR"},{"id":"mechanic:bosses:reward_lifecycle","href":"/api/player-answers?rule=mechanic%3Abosses%3Areward_lifecycle&locale=tr_TR"}],"entities":[{"entity":"boss:cyclops","kind":"boss","name":"Tepegöz","href":"/tr/dünya-günlüğü/patronlar/tepegöz","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Ftepeg%C3%B6z","answersHref":"/api/player-answers?entity=boss%3Acyclops&locale=tr_TR","role":"applies-to"},{"entity":"boss:cyclops_eye","kind":"boss","name":"???","href":"/tr/dünya-günlüğü/patronlar/098c2d109e9b","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2F098c2d109e9b","answersHref":"/api/player-answers?entity=boss%3Acyclops_eye&locale=tr_TR","role":"applies-to"},{"entity":"doodad:37e8c2f8-f4c0-4c53-a3dc-64d88062b906","kind":"doodad","name":"cyclops arm left","href":"/tr/dünya-günlüğü/patronlar/cyclops-arm-left","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-arm-left","answersHref":"/api/player-answers?entity=doodad%3A37e8c2f8-f4c0-4c53-a3dc-64d88062b906&locale=tr_TR","role":"applies-to"},{"entity":"doodad:541dfea3-67c0-4073-90fb-52edfe1a521d","kind":"doodad","name":"cyclops pop out eye","href":"/tr/dünya-günlüğü/patronlar/cyclops-pop-out-eye","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-pop-out-eye","answersHref":"/api/player-answers?entity=doodad%3A541dfea3-67c0-4073-90fb-52edfe1a521d&locale=tr_TR","role":"applies-to"},{"entity":"doodad:8210d98e-2f51-4483-bd43-eb4c3435fca1","kind":"doodad","name":"cyclops body","href":"/tr/dünya-günlüğü/patronlar/cyclops-body","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-body","answersHref":"/api/player-answers?entity=doodad%3A8210d98e-2f51-4483-bd43-eb4c3435fca1&locale=tr_TR","role":"applies-to"},{"entity":"doodad:a74fcf77-3b0a-42f5-830e-1246eb3b6a2f","kind":"doodad","name":"cyclops eye","href":"/tr/dünya-günlüğü/patronlar/cyclops-eye","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-eye","answersHref":"/api/player-answers?entity=doodad%3Aa74fcf77-3b0a-42f5-830e-1246eb3b6a2f&locale=tr_TR","role":"applies-to"},{"entity":"doodad:d41ae83c-47fd-40b0-bcd6-0088f7452eb3","kind":"doodad","name":"cyclops arm right","href":"/tr/dünya-günlüğü/patronlar/cyclops-arm-right","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-arm-right","answersHref":"/api/player-answers?entity=doodad%3Ad41ae83c-47fd-40b0-bcd6-0088f7452eb3&locale=tr_TR","role":"applies-to"}],"href":"/api/player-answers?rule=mechanic%3Abosses%3Acyclops_phases&locale=tr_TR"},{"id":"mechanic:bosses:lifecycle_and_reset","title":"Boss defeat, despawn and eligible resets","statement":"Defeat is persisted on the boss location, but repeat entry is controlled by location, dungeon and daily-reset logic. The 0.2-day dungeon gate and the four-second despawn timer serve different purposes and are not a universal wall-clock respawn delay.","status":"operative-rule","language":"en","fields":{"cyclopsResetSpell":"forces resetEvenIfPlayersInside after rejecting an active Cyclops/eye fight","daily":"NewDay resets Defeated or Despawned through ResetBossSpawnLocation","despawnThresholdSeconds":4,"dungeonInactiveGateDays":0.20000000298023224,"persisted":"HasBeenBeatenOnce and BossLocation.State","states":{"currentlyFighting":2,"defeated":4,"despawned":3,"discovered":1,"undiscovered":0}},"conditions":["With an existing entity/wrapper, DespawnIfNoThreat plus an active Aggressive component and a non-null empty threat table increments the timer and continues. Every other case checks whether the fight world has any players, incrementing if empty or resetting the timer if occupied.","The timer threshold is tested before accumulation. Missing entity/wrapper removal is immediate in the update path, so do not describe every despawn as exactly four seconds.","An active dungeon blocks ordinary location reset while any player is inside or game Time - LastActive is <= 0.2 days. Eligible reset returns the location to Discovered and recreates a missing egg.","Defeat sets HasBeenBeatenOnce. RemoveBossLocation marks a location defeated rather than deleting its identity.","On world-state load, boss/dungeon IDs are repaired from ExpectedDungeonDataId and stale CurrentlyFighting locations are reset. Normal dungeon unload differs from completely clearing its saved content."],"unknowns":["Current native game time, pause/sleep behavior, active dungeon state, living/dead party membership and the chosen reset entry point are required for a specific return time."],"questions":[{"id":"Q28","href":"/api/player-answers?question=Q28&locale=tr_TR"}],"relatedRules":[{"id":"mechanic:bosses:cyclops_phases","href":"/api/player-answers?rule=mechanic%3Abosses%3Acyclops_phases&locale=tr_TR"},{"id":"mechanic:bosses:egg_triggers","href":"/api/player-answers?rule=mechanic%3Abosses%3Aegg_triggers&locale=tr_TR"},{"id":"mechanic:bosses:reward_lifecycle","href":"/api/player-answers?rule=mechanic%3Abosses%3Areward_lifecycle&locale=tr_TR"},{"id":"mechanic:bosses:state_sync","href":"/api/player-answers?rule=mechanic%3Abosses%3Astate_sync&locale=tr_TR"},{"id":"mechanic:dungeons:idle_scan_break","href":"/api/player-answers?rule=mechanic%3Adungeons%3Aidle_scan_break&locale=tr_TR"},{"id":"mechanic:dungeons:room_persistence","href":"/api/player-answers?rule=mechanic%3Adungeons%3Aroom_persistence&locale=tr_TR"},{"id":"mechanic:recovery:death_inventory","href":"/api/player-answers?rule=mechanic%3Arecovery%3Adeath_inventory&locale=tr_TR"},{"id":"mechanic:spawns:despawn","href":"/api/player-answers?rule=mechanic%3Aspawns%3Adespawn&locale=tr_TR"},{"id":"mechanic:time:cycle","href":"/api/player-answers?rule=mechanic%3Atime%3Acycle&locale=tr_TR"}],"entities":[{"entity":"boss:cyclops","kind":"boss","name":"Tepegöz","href":"/tr/dünya-günlüğü/patronlar/tepegöz","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Ftepeg%C3%B6z","answersHref":"/api/player-answers?entity=boss%3Acyclops&locale=tr_TR","role":"applies-to"},{"entity":"boss:cyclops_eye","kind":"boss","name":"???","href":"/tr/dünya-günlüğü/patronlar/098c2d109e9b","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2F098c2d109e9b","answersHref":"/api/player-answers?entity=boss%3Acyclops_eye&locale=tr_TR","role":"applies-to"},{"entity":"boss:di_inferi","kind":"boss","name":"Di Inferi","href":"/tr/dünya-günlüğü/patronlar/di-inferi","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fdi-inferi","answersHref":"/api/player-answers?entity=boss%3Adi_inferi&locale=tr_TR","role":"applies-to"},{"entity":"boss:medusa","kind":"boss","name":"Medusa","href":"/tr/dünya-günlüğü/patronlar/medusa","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fmedusa","answersHref":"/api/player-answers?entity=boss%3Amedusa&locale=tr_TR","role":"applies-to"},{"entity":"boss:minervas_owl","kind":"boss","name":"Minerva'nın Gardiyanı","href":"/tr/dünya-günlüğü/patronlar/minerva-nın-gardiyanı","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fminerva-n%C4%B1n-gardiyan%C4%B1","answersHref":"/api/player-answers?entity=boss%3Aminervas_owl&locale=tr_TR","role":"applies-to"},{"entity":"boss:phoenix","kind":"boss","name":"Arabistan'ın Görkemli Anka 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body","href":"/tr/dünya-günlüğü/patronlar/cyclops-body","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-body","answersHref":"/api/player-answers?entity=doodad%3A8210d98e-2f51-4483-bd43-eb4c3435fca1&locale=tr_TR","role":"applies-to"},{"entity":"doodad:a74fcf77-3b0a-42f5-830e-1246eb3b6a2f","kind":"doodad","name":"cyclops eye","href":"/tr/dünya-günlüğü/patronlar/cyclops-eye","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-eye","answersHref":"/api/player-answers?entity=doodad%3Aa74fcf77-3b0a-42f5-830e-1246eb3b6a2f&locale=tr_TR","role":"applies-to"},{"entity":"doodad:d41ae83c-47fd-40b0-bcd6-0088f7452eb3","kind":"doodad","name":"cyclops arm right","href":"/tr/dünya-günlüğü/patronlar/cyclops-arm-right","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Fcyclops-arm-right","answersHref":"/api/player-answers?entity=doodad%3Ad41ae83c-47fd-40b0-bcd6-0088f7452eb3&locale=tr_TR","role":"applies-to"},{"entity":"doodad:ddbe3221-d731-4736-86c5-4e287f6f982c","kind":"doodad","name":"talos chain cannon","href":"/tr/dünya-günlüğü/patronlar/talos-chain-cannon","apiHref":"/api/page?path=%2Ftr%2Fd%C3%BCnya-g%C3%BCnl%C3%BC%C4%9F%C3%BC%2Fpatronlar%2Ftalos-chain-cannon","answersHref":"/api/player-answers?entity=doodad%3Addbe3221-d731-4736-86c5-4e287f6f982c&locale=tr_TR","role":"applies-to"}],"href":"/api/player-answers?rule=mechanic%3Abosses%3Alifecycle_and_reset&locale=tr_TR"},{"id":"mechanic:encounters:controller_dispatch","title":"Native controller dispatch and per-entity behavior sources","statement":"Server controllers and AI are selected from native component names using the game's assembly and subclass lookup. The encounter index binds each eligible physical definition to its exact controller, inherited behavior sources and parameters, rather than treating all enemies as one AI.","status":"operative-rule","language":"en","fields":{"aiNormalization":"case-insensitive; remove leading server and trailing ai","controllerNormalization":"case-insensitive; remove leading server and trailing controller","lookup":"ServerEntityControllerLoader","nativeScope":"Active aggression, native spawn/challenge references, boss-owned physical definitions, trap controllers, named boss arena/body-part controllers and the player-grave controller","reviewedSourceFiles":99,"reviewedUsers":128,"sourceIndex":"encounter-paths.controllerSources, controllerUsers, sourceIndex and index[nativeKey].controllerSources"},"conditions":["Initialize scans the server assembly for nonabstract subclasses of AbstractController or AbstractAi. 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