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Direct citizen stat modifiers and capped building appeal are separate channels, both applied to the citizens assigned to those buildings.","status":"operative-rule","language":"en","fields":{"appealCap":"native BuildingData.MaxBuildingAppeal * WorldStats_MaxBuildingAppealModifier; native maximum zero gives no appeal channel","appealConversion":"one full step for each exceeded breakpoint, then linear interpolation through the current interval","decorationKeys":["decoration:big_bush:0","decoration:big_bush:1","decoration:big_bush:2","decoration:big_tree:0","decoration:big_tree:1","decoration:big_tree:2","decoration:bonfire:0","decoration:bonfire:1","decoration:bonfire:2","decoration:bonfire:3","decoration:brazier:0","decoration:brazier:1","decoration:brazier:2","decoration:cyclop_statue:0","decoration:fountain:2","decoration:fountain:3","decoration:horizontal_bush:0","decoration:horizontal_bush:1","decoration:horizontal_bush:2","decoration:monument:0","decoration:small_bush:0","decoration:small_bush:1","decoration:small_bush:2","decoration:test_bad","decoration:test_good","decoration:torch_bearer_statue:0","decoration:vertical_bush:0","decoration:vertical_bush:1","decoration:vertical_bush:2","decoration:vulcan_statue:0"],"defaultAppealBreakpoints":[6,16,32,64,"float.MaxValue"],"defaultHappinessPerStep":1,"directBonusDefinitions":["decoration:cyclop_statue:0","decoration:monument:0","decoration:test_bad","decoration:torch_bearer_statue:0","decoration:vulcan_statue:0"],"farmsteadAppealCaps":[6,16,32],"hiddenTestDefinitions":["decoration:test_good","decoration:test_bad"],"intersection":"building world rectangle intersects the decoration's centered circle","modifierIdentity":"decoration spawn GUID; repeated registration of one GUID replaces that modifier, while distinct GUIDs contribute separately","nativeBuildingAppealCaps":{"building:altar:0":0,"building:altar:1":0,"building:altar:2":0,"building:bakery:0":16,"building:bakery:1":32,"building:bakery:2":64,"building:barracks:0":0,"building:bathhouse:0":0,"building:beehive:0":0,"building:blacksmith:0":16,"building:blacksmith:1":32,"building:blacksmith:2":64,"building:brick_oven:0":0,"building:carpenter:0":6,"building:carpenter:1":16,"building:carpenter:2":32,"building:carpenter:3":64,"building:catapult:0:east":0,"building:catapult:0:north":0,"building:catapult:0:south":0,"building:catapult:0:west":0,"building:catapult:1":0,"building:catapult:2":0,"building:clay_pit:0":6,"building:clay_pit:1":16,"building:clay_pit:2":32,"building:clay_pit:3":64,"building:concrete_mixer:0":0,"building:dolium_beer:0":0,"building:dolium_garum:0":0,"building:dolium_mead:0":0,"building:dolium_olive_oil:0":0,"building:dolium_wine:0":0,"building:farmstead:0":6,"building:farmstead:1":16,"building:farmstead:2":32,"building:film_studio:0":0,"building:film_studio:dark_world":0,"building:food_storage:0":0,"building:insula:0":6,"building:insula:1":16,"building:insula:2":64,"building:leatherworker:0":6,"building:leatherworker:1":32,"building:leatherworker:2":64,"building:logistics_tent:0":0,"building:lumber_yard:0":6,"building:lumber_yard:1":16,"building:lumber_yard:2":32,"building:lumber_yard:3":64,"building:manual_mill:0":0,"building:market:0":6,"building:market:1":16,"building:market:2":64,"building:material_storage:0":0,"building:material_storage:1":0,"building:material_storage:2":0,"building:material_storage:3":0,"building:player_house:0":0,"building:player_house:1":0,"building:player_house:2":0,"building:player_house:3":0,"building:pottery:0":16,"building:pottery:1":32,"building:quarry:0":6,"building:quarry:1":16,"building:quarry:2":32,"building:quarry:3":64,"building:sculptor:0":16,"building:tavern:0":0,"building:temple:0":64,"building:town_core:0":0,"building:trading_post:0":16,"building:university:0":32,"building:university:1":64,"building:watermill:0:east":0,"building:watermill:0:north":0,"building:watermill:0:south":0,"building:watermill:0:west":0,"building:watermill:1:east":0,"building:watermill:1:north":0,"building:watermill:1:south":0,"building:watermill:1:west":0,"building:well:0":0},"nativeRadiusUnit":"world-position units","normalDirectStatueBonuses":{"Citizen_Efficiency":1,"Citizen_Expertise":1},"normalDirectStatueCount":4,"normalDirectStatueRadius":96,"townFilterInReviewedLookup":false},"conditions":["The source retains all 30 decoration definitions, their radius, appeal, direct stat dictionary, spawned object and canonical construction owner. The two normalized hidden test definitions keep that classification.","DecorationsSController registers every building returned by GetBuildingsIntersectingCircleArea without a town filter. Newly created buildings scan existing decorations with the reciprocal rectangle-circle test.","RegisterDecoration stores appeal per decoration instance when the building's appeal channel exists, then registers direct CitizenStatBonuses under the same spawn GUID independently of the appeal channel.","Building appeal sums instance values and caps them with MathF.Min. The helper uses the configured step curve or the native five-entry fallback and the configured happiness-per-step value.","At the default curve and unit step, appeal 6, 16 and 32 contribute happiness 1, 2 and 3 respectively. Those are calculated contributions when the actual appeal reaches those values, not free rank bonuses.","The resulting appeal happiness is an additive Citizen_Happiness modifier. Direct statues add to efficiency/expertise; the existing happiness formula subsequently affects both stats through its separate multiplier contribution.","Removing or upgrading a decoration unregisters the old instance's appeal and direct modifiers, then recomputes affected citizen stats. Registration/load and building-creation paths use the actual native footprint and radius.","Building modifiers are copied into assigned citizens by the existing stat-composition pass. An unrelated nearby citizen does not receive this modifier merely by standing inside the decoration circle."],"unknowns":["Placed decoration instances, building footprint, native appeal cap, configuration/world modifiers and actual citizen-slot assignments are live inputs.","Prototype registration and a stored numeric effect do not by themselves establish an ordinary player unlock or a current active 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Caller-level admission and transfer rules remain separate.","Unassignment clears the current job and instance/controller associations, but does not delete or reset the per-job experience dictionary.","All 16 native job records remain, including their exact rank-based caps, god association and generation flag. Unemployed and catapult-operator caps of zero are not rewritten to the level caps of production jobs.","Ordinary work uses the existing efficiency curve, matching-job level multiplier, expertise quality and ordered experience award. Scripted carpentry, farming, autonomous mills and other controllers retain their explicit variants.","Training gifts and native TryAddJobLevel use their own admission and final-cap path; they do not reroll citizen base stats or replace all job histories.","Base birth specialization and a displayed profession are different facts. Changing jobs alone does not turn a generic base into a legendary profession base."],"unknowns":["A useful comparison requires the candidate citizens' actual stored job histories, current effective stats, target workplace rank, recipe and inventory state.","The native mapping supports an informed job choice but does not supply a universal best-citizen 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stat composition, hunger and happiness","statement":"Citizen hunger and happiness contribute to named modifier fields; the final stat calculation adds multiplier contributions to one before multiplying the combined base and bonuses.","status":"operative-rule","language":"en","fields":{"aggregates":{"A":"sum(Additive)","AM":"1 + sum(AdditiveMultiplier)","BM":"sum(BaseMultiplier)","BonusM":"1 + sum(BonusMultiplier)","M":"1 + sum(Multiplier)"},"applicationOrder":["reset modifiers","building modifiers","refresh town auras when a town resolves","citizen auras","global citizen auras","hunger modifiers","happiness modifiers from the then-calculated happiness"],"happinessMultiplierContribution":{"atLeastOne":"Lerp(0.03f, 3f, h / 100f)","fromZeroBelowOne":0,"negative":"Lerp(-0.02f, -0.99f, -h / 100f)"},"hungerBrackets":[{"condition":"h >= 1","efficiencyMultiplier":-1,"happinessAdditive":-10,"loyaltyGainAdditive":-1},{"condition":"h > 0.75","efficiencyMultiplier":-0.75,"happinessAdditive":-8,"loyaltyGainAdditive":-0.75},{"condition":"h > 0.5","efficiencyMultiplier":-0.5,"happinessAdditive":-6,"loyaltyGainAdditive":-0.5},{"condition":"h > 0.25","efficiencyMultiplier":-0.25,"happinessAdditive":-4,"loyaltyGainAdditive":-0.15},{"condition":"h > 0.1","efficiencyMultiplier":-0.1,"happinessAdditive":-2,"loyaltyGainAdditive":-0.05},{"condition":"h > 0.05","efficiencyMultiplier":-0.05,"happinessAdditive":-1,"loyaltyGainAdditive":0}],"statFormula":"clamp((BaseValue + (A * AM + BaseValue * BM) * BonusM) * M, MinValue, MaxValue)"},"conditions":["Choose one hunger bracket in descending order; at or below 0.05 there is no hunger modifier. The loyalty field is an Additive contribution to Citizen_LoyaltyGain, not a subtraction from stored loyalty.","Both happiness branches affect Citizen_Efficiency and Citizen_Expertise. Their Lerp input is not independently clamped by CitizenHelper.","An efficiency Multiplier contribution of -0.5 reduces the aggregate M by 0.5; it does not multiply efficiency by negative one half.","Stat.Recalculate uses native binary32 operation order, then MathF.Max(MathF.Min(MaxValue, y), MinValue). Bounds and the initial base come from native StatDescription.","Adding building stats copies their modifiers, not an arbitrary replacement of the citizen's base value.","StatsBaseMethods.Get creates a missing stat using its native description default. It is not equivalent to an unknown value of zero."],"unknowns":["The citizen's base description, aura rows, building/town/global modifiers and current hunger are required for a numeric result.","Current aura state and effective stat totals are player-state inputs. Unknown values must remain 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