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f":"/api/player-answers?rule=mechanic%3Acitizens%3Abase_variance&locale=zh_TW"},{"id":"mechanic:citizens:trait_generation","title":"Generated trait pools and non-overlapping stat choices","statement":"Ordinary native citizen generation uses explicit buff/debuff pools. It excludes a positive trait when any of its stat keys overlaps the chosen negative trait, and it does not randomly choose from every registered Trait aura.","status":"operative-rule","language":"en","fields":{"buffPool":["citizen_aura:buff:expertise","citizen_aura:buff:efficiency","citizen_aura:buff:experience","citizen_aura:buff:loyalty","citizen_aura:buff:happiness"],"debuffPool":["citizen_aura:debuff:food","citizen_aura:debuff:expertise","citizen_aura:debuff:efficiency","citizen_aura:debuff:experience","citizen_aura:debuff:loyalty","citizen_aura:debuff:happiness"],"earlyDebuffPool":["citizen_aura:debuff:expertise","citizen_aura:debuff:efficiency","citizen_aura:debuff:loyalty","citizen_aura:debuff:happiness"],"goodTierJob":"one of the 11 PartOfCitizenGeneration jobs, native initial level 2 or 3","legendaryJobLevel":4,"registeredTraitsOutsideGeneratorPools":["citizen_aura:debuff:anxiety","citizen_aura:buff:cornucopia"],"tierTraitSelection":{"Bad":"none","Good":"one full-pool debuff, then one eligible buff","LegendaryBlacksmith":"one full-pool debuff, then one eligible buff","LegendaryLeatherworker":"one full-pool debuff, then one eligible buff","LegendaryLumberjack":"one full-pool debuff, then one eligible buff","LegendaryMerchant":"one full-pool debuff, then one eligible buff","Normal":"one early debuff, then one eligible buff"},"traitDuration":-1,"traitKeys":["citizen_aura:buff:cornucopia","citizen_aura:buff:efficiency","citizen_aura:buff:experience","citizen_aura:buff:expertise","citizen_aura:buff:happiness","citizen_aura:buff:loyalty","citizen_aura:debuff:anxiety","citizen_aura:debuff:efficiency","citizen_aura:debuff:experience","citizen_aura:debuff:expertise","citizen_aura:debuff:food","citizen_aura:debuff:happiness","citizen_aura:debuff:loyalty"]},"conditions":["Bad tier disables both trait selections despite the tier's name. Normal uses the four-entry early debuff pool; Good and the four legendary tiers use the six-entry pool.","When a debuff definition resolves, every candidate buff is checked against all keys in that debuff's StatsToAdd dictionary. Any overlap excludes the candidate before the random choice.","All 13 registered Trait definitions and their complete additive/multiplier fields remain in the source table. Anxiety and Cornucopia are not silently inserted into the ordinary generation pools.","Normal and Bad tiers do not receive an initial job entry here. Good chooses one generation-enabled profession; each legendary tier receives its named profession at level four.","The source's five ordinary backgrounds and the legendary Artisan background are retained as birth data. Assigning a workplace/job remains a separate operation.","Current recruitment or load behavior can preserve or remove an existing trait according to the separately bound lifecycle rules; current visible traits are not reconstructed from tier alone."],"unknowns":["Actual generated random choices, later recruitment/load history, quest effects and current aura instances remain live inputs.","Pool membership does not establish the probability of encountering a citizen tier or a particular live 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