{"schema":1,"game":"romestead","buildId":"25128773","dataVersion":"361b2d3b6606b011ae7584f4b184be93310f1d9111dabae2c6aac533fc5ada6a","path":"/zh-tw/世界手冊/建築/市場","locale":"zh_TW","type":"entity","indexable":true,"canonical":"/zh-tw/%E4%B8%96%E7%95%8C%E6%89%8B%E5%86%8A/%E5%BB%BA%E7%AF%89/%E5%B8%82%E5%A0%B4","title":"市場：解鎖與材料 | Romestead","description":"市場。建造材料：黏土、木材和石頭。解鎖條件：交易之道。工人：商人。容納一名商人，根據所在群系出售各類物品，同時收購冒險者們不需要的各種物品。","entity":{"key":"building:market:0","kind":"building","names":{"cs_CZ":"Tržiště","de_DE":"Markt","el_GR":"Market","en":"Market","es_ES":"Mercado","fr_FR":"Marché","hu_HU":"Market","it_IT":"Mercato","ja_JP":"市場","ko_KR":"시장","la_LA":"Market","nl_NL":"Markt","pl_PL":"Targ","pt_BR":"Mercado","pt_PT":"Market","ru_RU":"Рынок","sk_SK":"Trh","sv_SE":"Market","th_TH":"ตลาด","tr_TR":"Pazar","uk_UA":"Market","zh_CN":"市场","zh_TW":"市場"},"descriptions":{"cs_CZ":"Sídlí tady obchodník, který prodává různé předměty v závislosti na biomu a také kupuje jakékoli nechtěné předměty od dobrodruhů.","de_DE":"Beherbergt einen Händler, der je nach Biom verschiedene Waren verkauft und auch Abenteurern nicht gebrauchte Gegenstände abkauft.","el_GR":"Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers.","en":"Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers.","es_ES":"Alberga a un comerciante que vende diversos artículos según el bioma. También compra los objetos no deseados de los aventureros.","fr_FR":"Accueille un marchand qui vend divers objets selon le biome, et achète également tout objet indésirable aux aventuriers.","hu_HU":"Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers.","it_IT":"Ospita un mercante che vende vari oggetti a seconda del bioma e acquista anche gli oggetti che gli avventurieri non vogliono più.","ja_JP":"商人が配置され、バイオームに応じたさまざまなアイテムを販売したり、旅人から不要なアイテムを買い取ったりする。","ko_KR":"생물군계에 따라 다양한 물품을 판매하는 상인이 있는 곳입니다. 모험가가 필요로 하지 않는 물품도 매입합니다.","la_LA":"Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers.","nl_NL":"Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers.","pl_PL":"Miejsce pracy kupca, który sprzedaje różne przedmioty w zależności od biomu, a także kupuje niepotrzebne przedmioty od podróżników.","pt_BR":"Abriga um comerciante que vende diversos itens de acordo com o bioma, e também compra itens indesejados dos aventureiros.","pt_PT":"Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers.","ru_RU":"Здесь работает торговец, который продаёт различные товары в зависимости от биома, а также скупает ненужные предметы у путешественников.","sk_SK":"Ubytováva kupca, ktorý predáva rôzne veci podľa biómu v ktorom sa nachádza. 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The two normalized hidden test definitions keep that classification.","DecorationsSController registers every building returned by GetBuildingsIntersectingCircleArea without a town filter. Newly created buildings scan existing decorations with the reciprocal rectangle-circle test.","RegisterDecoration stores appeal per decoration instance when the building's appeal channel exists, then registers direct CitizenStatBonuses under the same spawn GUID independently of the appeal channel.","Building appeal sums instance values and caps them with MathF.Min. The helper uses the configured step curve or the native five-entry fallback and the configured happiness-per-step value.","At the default curve and unit step, appeal 6, 16 and 32 contribute happiness 1, 2 and 3 respectively. Those are calculated contributions when the actual appeal reaches those values, not free rank bonuses.","The resulting appeal happiness is an additive Citizen_Happiness modifier. Direct statues add to efficiency/expertise; the existing happiness formula subsequently affects both stats through its separate multiplier contribution.","Removing or upgrading a decoration unregisters the old instance's appeal and direct modifiers, then recomputes affected citizen stats. Registration/load and building-creation paths use the actual native footprint and radius.","Building modifiers are copied into assigned citizens by the existing stat-composition pass. An unrelated nearby citizen does not receive this modifier merely by standing inside the decoration circle."],"unknowns":["Placed decoration instances, building footprint, native appeal cap, configuration/world modifiers and actual citizen-slot assignments are live inputs.","Prototype registration and a stored numeric effect do not by themselves establish an ordinary player unlock or a current active decoration."],"questions":[{"id":"Q07","href":"/api/player-answers?question=Q07&locale=zh_TW"},{"id":"Q08","href":"/api/player-answers?question=Q08&locale=zh_TW"},{"id":"Q09","href":"/api/player-answers?question=Q09&locale=zh_TW"},{"id":"Q19","href":"/api/player-answers?question=Q19&locale=zh_TW"}],"relatedRules":[{"id":"mechanic:citizens:job_assignment","href":"/api/player-answers?rule=mechanic%3Acitizens%3Ajob_assignment&locale=zh_TW"},{"id":"mechanic:citizens:stat_application","href":"/api/player-answers?rule=mechanic%3Acitizens%3Astat_application&locale=zh_TW"},{"id":"mechanic:construction:materials_and_completion","href":"/api/player-answers?rule=mechanic%3Aconstruction%3Amaterials_and_completion&locale=zh_TW"},{"id":"mechanic:construction:placement_flow","href":"/api/player-answers?rule=mechanic%3Aconstruction%3Aplacement_flow&locale=zh_TW"},{"id":"mechanic:workplaces:completion","href":"/api/player-answers?rule=mechanic%3Aworkplaces%3Acompletion&locale=zh_TW"}],"entities":[{"entity":"building:altar:0","kind":"building","name":"祭壇","href":"/zh-tw/世界手冊/建築/祭壇","apiHref":"/api/page?path=%2Fzh-tw%2F%E4%B8%96%E7%95%8C%E6%89%8B%E5%86%8A%2F%E5%BB%BA%E7%AF%89%2F%E7%A5%AD%E5%A3%87","answersHref":"/api/player-answers?entity=building%3Aaltar%3A0&locale=zh_TW","role":"references"},{"entity":"building:altar:1","kind":"building","name":"祭壇 - 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stat composition, hunger and happiness","statement":"Citizen hunger and happiness contribute to named modifier fields; the final stat calculation adds multiplier contributions to one before multiplying the combined base and bonuses.","status":"operative-rule","language":"en","fields":{"aggregates":{"A":"sum(Additive)","AM":"1 + sum(AdditiveMultiplier)","BM":"sum(BaseMultiplier)","BonusM":"1 + sum(BonusMultiplier)","M":"1 + sum(Multiplier)"},"applicationOrder":["reset modifiers","building modifiers","refresh town auras when a town resolves","citizen auras","global citizen auras","hunger modifiers","happiness modifiers from the then-calculated happiness"],"happinessMultiplierContribution":{"atLeastOne":"Lerp(0.03f, 3f, h / 100f)","fromZeroBelowOne":0,"negative":"Lerp(-0.02f, -0.99f, -h / 100f)"},"hungerBrackets":[{"condition":"h >= 1","efficiencyMultiplier":-1,"happinessAdditive":-10,"loyaltyGainAdditive":-1},{"condition":"h > 0.75","efficiencyMultiplier":-0.75,"happinessAdditive":-8,"loyaltyGainAdditive":-0.75},{"condition":"h > 0.5","efficiencyMultiplier":-0.5,"happinessAdditive":-6,"loyaltyGainAdditive":-0.5},{"condition":"h > 0.25","efficiencyMultiplier":-0.25,"happinessAdditive":-4,"loyaltyGainAdditive":-0.15},{"condition":"h > 0.1","efficiencyMultiplier":-0.1,"happinessAdditive":-2,"loyaltyGainAdditive":-0.05},{"condition":"h > 0.05","efficiencyMultiplier":-0.05,"happinessAdditive":-1,"loyaltyGainAdditive":0}],"statFormula":"clamp((BaseValue + (A * AM + BaseValue * BM) * BonusM) * M, MinValue, MaxValue)"},"conditions":["Choose one hunger bracket in descending order; at or below 0.05 there is no hunger modifier. The loyalty field is an Additive contribution to Citizen_LoyaltyGain, not a subtraction from stored loyalty.","Both happiness branches affect Citizen_Efficiency and Citizen_Expertise. Their Lerp input is not independently clamped by CitizenHelper.","An efficiency Multiplier contribution of -0.5 reduces the aggregate M by 0.5; it does not multiply efficiency by negative one half.","Stat.Recalculate uses native binary32 operation order, then MathF.Max(MathF.Min(MaxValue, y), MinValue). Bounds and the initial base come from native StatDescription.","Adding building stats copies their modifiers, not an arbitrary replacement of the citizen's base value.","StatsBaseMethods.Get creates a missing stat using its native description default. 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The shared geometry predicate exists, but the reviewed server create/build/item handlers do not all call it.","status":"operative-rule","language":"en","fields":{"blueprintClientRejects":"ConstructionValidEnum.Invalid","carpenterEligibilityRequires":"ConstructionValidEnum.Valid","placementItemCost":"one item from the current player's character inventory","serverValidatorReferenceSearch":"construction-server-validator-references","townCoreClearanceTiles":64},"conditions":["PlacingConstruction.Place calls HasConditionsMet before its chosen placement callback. Building/decorative biome checks and selected proximity checks run there; a hard Invalid area rejects the placement, while Obstructed alone does not.","CreateConstructionSite checks the complete space predicate for Invalid, then sends a blueprint using the main area's width and height. Server creation resolves the peer's world, removes intersecting sites and records the supplied blueprint; that handler does not invoke ServerIsValidConstructionPosition.","The named server predicate has one native caller outside its own definition: the carpenter's IsConstructionSiteValid. That helper requires a resolved construction/world and the complete shared result to equal Valid.","The ordinary server build path independently checks site/world, resolvable spawn and physical construction materials, then consumes/moves entities and spawns the construction. It does not repeat the full shared geometry or the client's biome/proximity checks in this path.","TryPlaceConstruction resolves a usable placement item and its construction, checks a valid town only when RequiresTown demands one, expends one item and spawns. It does not run blueprint progress or the full shared geometry predicate.","The client town-core selector uses max(abs(dx)-townWidth/2, abs(dy)-townWidth/2), including width on both axes, against both existing towns and town-starting blueprints. SetConstruction registers a 64-tile minimum when CanStartTown is true."],"unknowns":["These findings describe the pinned handlers and their reference set. They do not authorize treating every network entry point as a fully validated placement or replacing the accepted settlement geometry model with one UI status.","Actual biome, footprints, source items, town membership and obstruction state remain player inputs. Blueprint placement is distinct from being ready to complete 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Can only be planted in the Forest or Swamp.","de_DE":"Auf Ackerland pflanzen, um Boletus-Pilze wachsen zu lassen. Kann nur im Wald oder Sumpf gepflanzt werden.","el_GR":"Plant in farmland to grow Boletus Mushrooms. Can only be planted in the Forest or Swamp.","en":"Plant in farmland to grow Boletus Mushrooms. Can only be planted in the Forest or Swamp.","es_ES":"Se plantan para obtener setas boletus. Solo pueden plantarse en bosques o pantanos.","fr_FR":"À semer dans une terre agricole pour cultiver des bolets. Ne peut être planté que dans la forêt ou les marécages.","hu_HU":"Plant in farmland to grow Boletus Mushrooms. Can only be planted in the Forest or Swamp.","it_IT":"Plant in farmland to grow Boletus Mushrooms. Can only be planted in the Forest or Swamp.","ja_JP":"農地に植えるとヤマドリタケが育つ。森または沼地に植えられる。","ko_KR":"그물버섯을 재배하려면 농지에 심으세요. 숲, 늪지대에만 심을 수 있습니다.","la_LA":"Plant in farmland to grow Boletus Mushrooms. 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Can only be planted in the Forest or Swamp.","zh_CN":"在农田中播种，可培育牛肝菌。仅限森林或沼泽地区种植。","zh_TW":"在農田中播種，可培育牛肝菌。僅限森林或沼澤地區種植。"},"image":"/assets/icons/51c5a1d969bd1f2ec7e8628e.png","tier":1,"maxStack":100,"availability":"registered","playerPage":true,"nameLocales":["cs_CZ","de_DE","el_GR","en","es_ES","fr_FR","hu_HU","it_IT","ja_JP","ko_KR","la_LA","nl_NL","pl_PL","pt_BR","pt_PT","ru_RU","sk_SK","sv_SE","th_TH","tr_TR","uk_UA","zh_CN","zh_TW"],"paths":{"en":"/database/items/boletus-mycelium","de_DE":"/de/datenbank/gegenstände/boletus-myzel","fr_FR":"/fr/base-de-données/objets/mycélium-de-bolet","es_ES":"/es/base-de-datos/objetos/micelio-de-boletus","it_IT":"/it/banca-dati/oggetti/micelio-di-boleto","ru_RU":"/ru/база-данных/предметы/мицелий-белого-гриба","uk_UA":"/uk/база-даних/предмети/boletus-mycelium","pl_PL":"/pl/baza-danych/przedmioty/grzybnia-borowika","cs_CZ":"/cs/databáze/předměty/boletus-mycelium","sk_SK":"/sk/databáza/predmety/boletus-mycelium","hu_HU":"/hu/adatbázis/tárgyak/boletus-mycelium","el_GR":"/el/βάση-δεδομένων/αντικείμενα/boletus-mycelium","nl_NL":"/nl/database/voorwerpen/boletus-mycelium","sv_SE":"/sv/databas/föremål/boletus-mycelium","tr_TR":"/tr/veritabanı/eşyalar/çörek-mantarı-sporları","pt_BR":"/pt-br/banco-de-dados/itens/micélio-de-boleto","pt_PT":"/pt/base-de-dados/itens/boletus-mycelium","ja_JP":"/ja/データベース/アイテム/ヤマドリタケの菌糸","ko_KR":"/ko/데이터베이스/아이템/그물버섯-균사체","zh_CN":"/zh-cn/数据库/物品/牛肝菌菌丝体","zh_TW":"/zh-tw/資料庫/物品/牛肝菌菌絲體","th_TH":"/th/ฐานข-อม-ล/ไอเทม/เส-นใยเห-ดโบเลต-ส","la_LA":"/la/tabularium/res/boletus-mycelium"}},{"key":"item:potion:health:base:0","kind":"item","names":{"cs_CZ":"Lektvar zdraví","de_DE":"Heiltrank","el_GR":"Health Potion","en":"Health Potion","es_ES":"Poción de salud","fr_FR":"Potion de vie","hu_HU":"Health Potion","it_IT":"Health Potion","ja_JP":"体力回復薬","ko_KR":"체력 물약","la_LA":"Health Potion","nl_NL":"Health Potion","pl_PL":"Eliksir zdrowia","pt_BR":"Poção de Vida","pt_PT":"Health Potion","ru_RU":"Эликсир здоровья","sk_SK":"Elixír zdravia","sv_SE":"Health Potion","th_TH":"โพชั่นพลังชีวิต","tr_TR":"Can İksiri","uk_UA":"Health Potion","zh_CN":"生命药水","zh_TW":"生命藥水"},"descriptions":{"cs_CZ":"Použij: Obnoví 55 zdraví\n • Získej Doba použití lektvaru","de_DE":"Benutzen: Stellt 55 Gesundheit wieder her\n • Erhalte Trankabklingzeit","el_GR":"Use: Αποκαθιστά 55 πόντους ζωής/μχ\n • Κέρδισε Potion Cooldown/μχ","en":"Use: Restores 55 health\n • Gain Potion Cooldown","es_ES":"Usar: Restaura 55 de salud\n • Obtiene Recarga de poción","fr_FR":"Utilisation : Restaurer 55 PV\n • Gagne Temps de recharge des potions","hu_HU":"Use: Visszatölt 55 életerőt\n • Gain Potion Cooldown","it_IT":"Utilizzo: Ripristina 55 salute\n • Ottiene Tempo di ricarica della pozione","ja_JP":"使用：hpを55回復する\n• 回復薬クールダウンが発生する","ko_KR":"사용 시: 체력 55 회복\n• 물약 재사용 대기시간 획득","la_LA":"Use: Restores 55 health\n • Gain Potion Cooldown","nl_NL":"Use: Restores 55 health\n • Gain Potion Cooldown","pl_PL":"Użyj: Przywraca 55 zdrowia\n • Zyskaj Czas regeneracji mikstury","pt_BR":"Usar: Restaura 55 de vida\n • Ganha Tempo de Recarga de Poção","pt_PT":"Use: Restores 55 health\n • Gain Potion Cooldown","ru_RU":"Использовать: Восстанавливает 55 очков здоровья\n • Даёт Перезарядка зелья","sk_SK":"Použi: Obnoví 55 zdravia\n • Získaj Elixír sa obnovuje","sv_SE":"Use: Restores 55 health\n • Gain Potion Cooldown","th_TH":"ใช้: ฟื้นฟู 55 พลังชีวิต\n • ได้รับคูลดาวน์โพชั่น","tr_TR":"Tüket: 55 can yeniler\n • Kazan: İksir Bekleme Süresi","uk_UA":"Use: Restores 55 health\n • Gain Potion Cooldown","zh_CN":"使用后：恢复 55 生命值\n • 获得 药水冷却","zh_TW":"使用後：恢復 55 生命值\n? 獲得 藥水冷卻"},"image":"/assets/icons/bbec9bc87ba2faf4c33ddd19.png","tier":2,"maxStack":100,"availability":"registered","playerPage":true,"nameLocales":["cs_CZ","de_DE","el_GR","en","es_ES","fr_FR","hu_HU","it_IT","ja_JP","ko_KR","la_LA","nl_NL","pl_PL","pt_BR","pt_PT","ru_RU","sk_SK","th_TH","tr_TR","uk_UA","zh_CN","zh_TW"],"paths":{"en":"/database/items/health-potion-89f88371","de_DE":"/de/datenbank/gegenstände/heiltrank-89f88371","fr_FR":"/fr/base-de-données/objets/potion-de-vie-89f88371","es_ES":"/es/base-de-datos/objetos/poción-de-salud-89f88371","it_IT":"/it/banca-dati/oggetti/health-potion-89f88371","ru_RU":"/ru/база-данных/предметы/эликсир-здоровья-89f88371","uk_UA":"/uk/база-даних/предмети/health-potion-89f88371","pl_PL":"/pl/baza-danych/przedmioty/eliksir-zdrowia-89f88371","cs_CZ":"/cs/databáze/předměty/lektvar-zdraví-89f88371","sk_SK":"/sk/databáza/predmety/elixír-zdravia-89f88371","hu_HU":"/hu/adatbázis/tárgyak/health-potion-89f88371","el_GR":"/el/βάση-δεδομένων/αντικείμενα/health-potion-89f88371","nl_NL":"/nl/database/voorwerpen/health-potion-89f88371","sv_SE":"/sv/databas/föremål/health-potion-89f88371","tr_TR":"/tr/veritabanı/eşyalar/can-i-ksiri-89f88371","pt_BR":"/pt-br/banco-de-dados/itens/poção-de-vida-89f88371","pt_PT":"/pt/base-de-dados/itens/health-potion-89f88371","ja_JP":"/ja/データベース/アイテム/体力回復薬","ko_KR":"/ko/데이터베이스/아이템/체력-물약-89f88371","zh_CN":"/zh-cn/数据库/物品/生命药水-89f88371","zh_TW":"/zh-tw/資料庫/物品/生命藥水-89f88371","th_TH":"/th/ฐานข-อม-ล/ไอเทม/โพช-นพล-งช-ว-ต-89f88371","la_LA":"/la/tabularium/res/health-potion-89f88371"}},{"key":"item:seed:berry:whitecurrant","kind":"item","names":{"cs_CZ":"Semena keře bílého rybízu","de_DE":"Samen der Weißen Johannisbeerstaude","el_GR":"White Currant Bush Seed","en":"White Currant Bush Seed","es_ES":"Semilla de grosellero blanco","fr_FR":"Graine de groseillier blanc","hu_HU":"White Currant Bush Seed","it_IT":"Semi di ribes bianco","ja_JP":"白スグリの茂みの種","ko_KR":"화이트커런트 덤불 씨앗","la_LA":"White Currant Bush Seed","nl_NL":"White Currant Bush Seed","pl_PL":"Nasiono białej porzeczki","pt_BR":"Semente de Groselheira Branca","pt_PT":"White Currant Bush Seed","ru_RU":"Семя куста белой смородины","sk_SK":"Semiačka bielej ríbezle","sv_SE":"White Currant Bush Seed","th_TH":"เมล็ดพุ่มไวต์เคอร์แรนต์","tr_TR":"Beyaz Frenk Üzümü Tohumu","uk_UA":"White Currant Bush Seed","zh_CN":"白醋栗灌木种子","zh_TW":"白醋栗灌木種子"},"descriptions":{"cs_CZ":"Zasaďte na poli a vypěstujte bílý rybíz. Lze sázet pouze v oblastech plání, lesů nebo bažin.","de_DE":"Auf Ackerland pflanzen, um eine Weiße Johannisbeerstaude wachsen zu lassen. Kann nur in der Ebene, im Wald oder im Sumpf gepflanzt werden.","el_GR":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","en":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","es_ES":"Se plantan para obtener un grosellero blanco. Solo pueden plantarse en llanuras, bosques o pantanos.","fr_FR":"À semer dans une terre agricole pour cultiver un groseillier blanc. Ne peut être plantée que dans les plaines, la forêt ou les marécages.","hu_HU":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","it_IT":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","ja_JP":"農地に植えると白スグリの茂みが育つ。平原、森、沼地に植えられる。","ko_KR":"화이트커런트 덤불을 재배하려면 농지에 심으세요. 평원, 숲, 늪지대에만 심을 수 있습니다.","la_LA":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","nl_NL":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","pl_PL":"Zasadź je na polu, aby wyhodować krzew białej porzeczki. Można sadzić tylko na równinach, w lesie lub na bagnach.","pt_BR":"Plante em terrenos agrícolas para cultivar uma Groselheira Branca. Só pode ser plantada nas Planícies, na Floresta ou no Pântano.","pt_PT":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","ru_RU":"Посейте его на пашне, чтобы вырастить куст белой смородины. Для посадки пригодны только равнины, лес или болото.","sk_SK":"Zasaďte na políčko, aby vyrástol krík bielych ríbezlí. Možno ho pestovať iba na pláňach, v lese alebo v močiaroch.","sv_SE":"Plant in the ground to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","th_TH":"วางในพื้นที่เพาะปลูกเพื่อปลูกพุ่มไวต์เคอร์แรนต์ ต้องปลูกในทุ่งหญ้า ป่า หรือบึงน้ำเท่านั้น","tr_TR":"Beyaz Üzüm verecek bir çalı dikmek için tarım arazisine ek. Yalnızca Ova, Orman ve Bataklıkta ekilebilir.","uk_UA":"Plant in farmland to grow a White Currant bush. Can only be planted in the Plains, Forest or Swamp.","zh_CN":"在农田中播种，可培育白醋栗灌木。仅限平原、森林或沼泽地区种植。","zh_TW":"在農田中播種，可培育白醋栗灌木。僅限平原、森林或沼澤地區種植。"},"image":"/assets/icons/0e59577a8c5b4c3ac3a6b88e.png","tier":1,"maxStack":100,"availability":"registered","playerPage":true,"nameLocales":["cs_CZ","de_DE","el_GR","en","es_ES","fr_FR","hu_HU","it_IT","ja_JP","ko_KR","la_LA","nl_NL","pl_PL","pt_BR","pt_PT","ru_RU","sk_SK","sv_SE","th_TH","tr_TR","uk_UA","zh_CN","zh_TW"],"paths":{"en":"/database/items/white-currant-bush-seed","de_DE":"/de/datenbank/gegenstände/samen-der-weißen-johannisbeerstaude","fr_FR":"/fr/base-de-données/objets/graine-de-groseillier-blanc","es_ES":"/es/base-de-datos/objetos/semilla-de-grosellero-blanco","it_IT":"/it/banca-dati/oggetti/semi-di-ribes-bianco","ru_RU":"/ru/база-данных/предметы/семя-куста-белой-смородины","uk_UA":"/uk/база-даних/предмети/white-currant-bush-seed","pl_PL":"/pl/baza-danych/przedmioty/nasiono-białej-porzeczki","cs_CZ":"/cs/databáze/předměty/semena-keře-bílého-rybízu","sk_SK":"/sk/databáza/predmety/semiačka-bielej-ríbezle","hu_HU":"/hu/adatbázis/tárgyak/white-currant-bush-seed","el_GR":"/el/βάση-δεδομένων/αντικείμενα/white-currant-bush-seed","nl_NL":"/nl/database/voorwerpen/white-currant-bush-seed","sv_SE":"/sv/databas/föremål/white-currant-bush-seed","tr_TR":"/tr/veritabanı/eşyalar/beyaz-frenk-üzümü-tohumu","pt_BR":"/pt-br/banco-de-dados/itens/semente-de-groselheira-branca","pt_PT":"/pt/base-de-dados/itens/white-currant-bush-seed","ja_JP":"/ja/データベース/アイテム/白スグリの茂みの種","ko_KR":"/ko/데이터베이스/아이템/화이트커런트-덤불-씨앗","zh_CN":"/zh-cn/数据库/物品/白醋栗灌木种子","zh_TW":"/zh-tw/資料庫/物品/白醋栗灌木種子","th_TH":"/th/ฐานข-อม-ล/ไอเทม/เมล-ดพ-มไวต-เคอร-แรนต","la_LA":"/la/tabularium/res/white-currant-bush-seed"}},{"key":"item:food:pomegranate","kind":"item","names":{"cs_CZ":"Granátové 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